Tag Archives: battlegrounds

Summer mmo fun in Warsong Gulch and DDO’s new expac

I haven’t seen my last battleground in wow

Hello classic mmo heads. Summer is officially here, but I am a few days late in posting because there has been so much going on of late in my own life, as well as in the life of everyone around me, I’m sure. I have discovered the joys of battling in Warsong Gulch once more, now that my hunter hit level 10 and the option to queue for b.gs. once again possible. I have found some equanimity bouncing happily from DAoC and Wow the past few days, but even though wow b.g.s are a total different style, they are both refreshingly fun, because they are so different.

This week also marks the start of the Midsummer Fire Festival in Azeroth, though I am not sure how that is going to affect a lowbie like myself. There is a lot happening elsewhere in our favorite games, Ten ton Hammer reports that there are pvp changes coming to EQ2 in update 64, and Anarchy Online is apparently celebrating 11 years. Of course, most people are still playing Diablo 3.

I wanted to play some DDO before the new expansion hits the digital market, but I am not sure I am going to have the time. To be candid, DDO has been the one f2p mmorpg whose team based style has always intrigued me and entertained me most. While other games have been the solo grind at early levels, that is never a problem with DDO because of how the game is structured. So maybe I will have to leave the Warsong Gulch b.g. mayhem and the exploration of DAoC pve and pvp to go back to DDO and experiment the new environments. As much as I loved Stormreach, I got tired of it, and I think that a fantasy setting like the Forgotten Realms will do wonders for revitalizing that playerbase, new directions if done correctly are always refreshing. Here’s hoping Turnbine gets this one right on the money.

I have been toying with the idea of upgrading my vid card so I can sample Tera and maybe RIFT, given the fact the latter is tinkering with 3 faction pvp.

Finally, I did play Aion for a while, and while the game is intriguing, it is also a bit of a grind. Not sure I love the atmosphere as much as wow or DAoC, but comparing anything to Dark Age always has its pitfalls. A lot of things will pale in comparison.

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Playing a caster in Dark Age of Camelot is an interesting, immersive challenge

it takes practice to have success using a caster class in old DAoC

While most people are playing SWTOR or Skyrim at the conclusion/start of the year, I have returned to the land of Mythic’s Camelot and have been thoroughly enjoying the experience. Well, that’s not exactly 100 percent true, I was a bit frustrated the other night when I rolled my first alt (A spellcaster class, Warlock.)

Mythic offered me 14 free days of re-enlisting bonus, so I gladly jumped back into Ywain, and my old characters were there, my 19 level Berserker, specced out in studded gear, my Savage, my hunter. But after enjoying b.g. action in Thid, it was time to roll a completely different class, because, why not? Half the fun in mmos for me is trying new combinations.

Yet, I found out fairly quickly that it takes so practice and skill to play a Warlock. Unlike other games (Warcraft) where massive amounts of damage can be dealt fairly easily to enemies in PVE, the DAoC spell casters need to tread lightly and really know the spells at their disposal. One irritating aspect of this class is soloing in PVE, even in lower level zones is a dicey proposition, because these characters’ spells can be interrupted by mobs if you pull them close to you, and most spells require a reasonable range to be operated. It takes me longer to attack and defeat a mob in DAoC with a Warlock than it does in other games, but maybe I am not specced 100 percent correctly, who knows? I still have time in the game trial to try out various combos and skills.

DAoC nowadays, as opposed to in the past, has changed as new characters are able to get better gear doing pve and  through questing, and the b.gs. which are a lot of fun also offer ways to get x.p. and really good equipment for pvp, even in lower levels and zones. This October marked the 10th anniversary of this venerable mmo, and though I was not around to play it during the glory days in the early 2000s, and hence have to basis of comparison between the games’ heydays and its current incarnation, I don’t find population to be a major issue, there is always enough people to group with when I am doing the b.g.s.

It was interesting to read this review of the game (written about 4 years following release) from RPG land. It is interesting to note some of the differences between then and now, there were various types of servers to choose from, whereas today most of them are clustered and people play on one main server where all the game’s populations exists. PvP and RvR was always the main draw, though now there are few computer systems that would have trouble running the game. Most players have a high end enough system to play most modern games and DAoC’s graphics are not going to be taxing any systems. Still, I prefer this game to a lot of modern games, simply due to the excitement of the open world pvp and the engrossing lore between the three factions. Can’t wait to try out other classes and races from Midgard, my favorite of the three realms!

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