Playing a caster in Dark Age of Camelot is an interesting, immersive challenge

it takes practice to have success using a caster class in old DAoC

While most people are playing SWTOR or Skyrim at the conclusion/start of the year, I have returned to the land of Mythic’s Camelot and have been thoroughly enjoying the experience. Well, that’s not exactly 100 percent true, I was a bit frustrated the other night when I rolled my first alt (A spellcaster class, Warlock.)

Mythic offered me 14 free days of re-enlisting bonus, so I gladly jumped back into Ywain, and my old characters were there, my 19 level Berserker, specced out in studded gear, my Savage, my hunter. But after enjoying b.g. action in Thid, it was time to roll a completely different class, because, why not? Half the fun in mmos for me is trying new combinations.

Yet, I found out fairly quickly that it takes so practice and skill to play a Warlock. Unlike other games (Warcraft) where massive amounts of damage can be dealt fairly easily to enemies in PVE, the DAoC spell casters need to tread lightly and really know the spells at their disposal. One irritating aspect of this class is soloing in PVE, even in lower level zones is a dicey proposition, because these characters’ spells can be interrupted by mobs if you pull them close to you, and most spells require a reasonable range to be operated. It takes me longer to attack and defeat a mob in DAoC with a Warlock than it does in other games, but maybe I am not specced 100 percent correctly, who knows? I still have time in the game trial to try out various combos and skills.

DAoC nowadays, as opposed to in the past, has changed as new characters are able to get better gear doing pve and  through questing, and the which are a lot of fun also offer ways to get x.p. and really good equipment for pvp, even in lower levels and zones. This October marked the 10th anniversary of this venerable mmo, and though I was not around to play it during the glory days in the early 2000s, and hence have to basis of comparison between the games’ heydays and its current incarnation, I don’t find population to be a major issue, there is always enough people to group with when I am doing the b.g.s.

It was interesting to read this review of the game (written about 4 years following release) from RPG land. It is interesting to note some of the differences between then and now, there were various types of servers to choose from, whereas today most of them are clustered and people play on one main server where all the game’s populations exists. PvP and RvR was always the main draw, though now there are few computer systems that would have trouble running the game. Most players have a high end enough system to play most modern games and DAoC’s graphics are not going to be taxing any systems. Still, I prefer this game to a lot of modern games, simply due to the excitement of the open world pvp and the engrossing lore between the three factions. Can’t wait to try out other classes and races from Midgard, my favorite of the three realms!


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